Really nice campaign
I LOVE campaigns. They’re my favorite type of VR game. Great price, cute graphics, cute story. I enjoyed it. Movement felt good, smooth turning and seated mode. Weapons were easy to use.

Full-cycle VR game development · Unreal Engine 5 · VR Meta Quest





Discovery: Rogue Planet drops players onto Rogax, a lawless frontier planet at the edge of the galaxy. As a bounty hunter, you cross its deserts aboard Discovery – a giant mobile base – taking risky jobs, fighting alien predators and uncovering what turned an ocean world into dust.
Client: Immersmind Studio
Genre: Story-driven sci-fi VR shooter
Platform: Meta Quest 3 / 3S, more platforms planned
Release: August 2026
Engine: Unreal Engine 5
Supported by: Meta
Our scope: Concept and pre-production · game design · 2D/3D art · Unreal Engine development · QA and platform certification · launch support
Lead: Discovery began as an Unreal Engine concept and grew into a full VR Meta Quest release. Stepico partnered with Immersmind Studio across the whole cycle.

Rogax attracts people who don’t want to be found: smugglers, miners, clan bosses and bounty hunters like you. We designed the cast in a space-western spirit – worn gear, practical silhouettes, characters who tell a story before they speak – and took each one from concept art to an in-game model styled for VR [confirm the pipeline steps].
In VR, the hero is the player. So instead of animating a body you never see, we invested in the hands: grip poses, reloads and gestures that make every action feel like your own.Revolvers, automatic weapons, heavy guns and even a bow [confirm arsenal list] – each upgradable and each handled for real. Eject the magazine, grab a fresh one from your belt, pull the bolt, cock the revolver for a faster shot. Heavy weapons sway in one hand and steady when you bring in the other. Between fights, your tools keep you moving: unscrew a panel, swap an overheated part, force open a hatch with both hands.
Before there was a hero, there was the machine. Discovery – a 30-metre mobile base that gave the game its name – carries you across Rogax from one job to the next, turning the campaign into a sci-fi road movie. You drive it standing, with two heavy levers instead of a wheel, so every turn feels like steering something the size of a building.
