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Full-cycle VR game development · Unreal Engine 5 · VR Meta Quest

Discovery: Rogue Planet

A story-driven sci-fi VR shooter we took from first concept to launch on Meta Quest, in partnership with Immersmind Studio.
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A story-driven sci-fi VR shooter we took from first concept to launch on Meta Quest, in partnership with Immersmind Studio.


What players say

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MelissaDeath

★★★★★

Really nice campaign

I LOVE campaigns. They’re my favorite type of VR game. Great price, cute graphics, cute story. I enjoyed it. Movement felt good, smooth turning and seated mode. Weapons were easy to use.

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underworldKate

★★★★★

JUST BUY IT – Funnnnnnnn ❤️❤️❤️❤️

I love this game so much, and I’m about 1 1/2 hours in so far. The graphics are a cool, cartoonish dystopian vibe, which suits the game perfectly. And the weapons are SUPER cool, and you can change the colours up using spray paints. Oh, and you also have a scanner where you can scan certain walls and find hidden guns.

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metaquesta99

★★★★★

🚀 Rogue Planet: Pure VR Fun!

The game is an absolute blast – a genre-blending masterpiece that mixes Borderlands, Tales from the Galaxy’s Edge, No Man’s Sky, and Mad Max into one exhilarating VR experience! The exploration of rogue planets is gripping, the weapon system satisfying, and the enemies varied and well-integrated.

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M4cheteColletti

★★★★★

Quest Achievements!

Quest Achievements have been updated! Can’t wait to dive into this game now! 🏆🙌 Really appreciate the inclusion of In-Game Achievements. Game is great so far and I can see myself hunting this one until completion!

4.1★
Meta Quest Store rating
1M+
Impressions
5K+
Wishlist saves
80%
Meta comfort rating

vr meta quest
space shooter

Discovery: Rogue Planet drops players onto Rogax, a lawless frontier planet at the edge of the galaxy. As a bounty hunter, you cross its deserts aboard Discovery – a giant mobile base – taking risky jobs, fighting alien predators and uncovering what turned an ocean world into dust.

Client: Immersmind Studio

Genre: Story-driven sci-fi VR shooter

Platform:
Meta Quest 3 / 3S, more platforms planned

Release: August 2026

Engine: Unreal Engine 5

Supported by: Meta

Our scope: Concept and pre-production · game design · 2D/3D art · Unreal Engine development · QA and platform certification · launch support

From concept to launch

Lead: Discovery began as an Unreal Engine concept and grew into a full VR Meta Quest release. Stepico partnered with Immersmind Studio across the whole cycle.

  1. Concept and pitch – shaped the world, setting and core loop, then built the demos and pitch materials that won Meta’s support.
  2. VR pre-production – reworked the vision for standalone VR: art direction, scope and mechanics built for the headset.
  3. Production – a dedicated team of about 20 at peak across game design, art, engineering and QA.
  4. Platform readiness – took the game through Meta’s quality and store reviews.
  5. Launch and beyond – released on Meta Quest in August 2026; post-launch updates and more platforms ahead [confirm post-launch scope].

world and creatures

A thousand years ago, Rogax was an ocean world. Then a passing planet boiled away its seas and shattered its moon. What remains is a desert of dried seabeds, coral-like forests and creatures that adapted to life on land – cunning, well hidden and rarely friendly.

We built Rogax as a road trip through that history: dusty outposts, clan-run cities, forgotten mines and eerie swamps, each with its own threats. Locations climb as well as stretch, with ladders, ledges and drops that make the world feel physical in the headset.

Characters

Faces of the frontier

Rogax attracts people who don’t want to be found: smugglers, miners, clan bosses and bounty hunters like you. We designed the cast in a space-western spirit – worn gear, practical silhouettes, characters who tell a story before they speak – and took each one from concept art to an in-game model styled for VR [confirm the pipeline steps].

In VR, the hero is the player. So instead of animating a body you never see, we invested in the hands: grip poses, reloads and gestures that make every action feel like your own.

Weapons and tools

Every weapon in your hands

Revolvers, automatic weapons, heavy guns and even a bow [confirm arsenal list] – each upgradable and each handled for real. Eject the magazine, grab a fresh one from your belt, pull the bolt, cock the revolver for a faster shot. Heavy weapons sway in one hand and steady when you bring in the other. Between fights, your tools keep you moving: unscrew a panel, swap an overheated part, force open a hatch with both hands.

The Discovery

Discovery: a home on the move

Before there was a hero, there was the machine. Discovery – a 30-metre mobile base that gave the game its name – carries you across Rogax from one job to the next, turning the campaign into a sci-fi road movie. You drive it standing, with two heavy levers instead of a wheel, so every turn feels like steering something the size of a building.

Built for the headset, not ported to it

Built for the headset, not ported to it

When Discovery moved to standalone VR, we rebuilt it around the headset instead of squeezing a PC game into it. A stylized art direction keeps Rogax crisp on Quest hardware. Free movement, seated play and teleport let every player choose how they travel. And every mechanic was tested for comfort – anything that knocked players off balance was cut. The result: Meta’s “Comfortable” rating for a full sci-fi shooter campaign.

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