Level designer

About Projects

Nile Valley is a mobile farm game in Ancient Egypt, with a unique combination of classic farming gameplay and an adventure component. А young married couple plant and harvest crops, raise animals, take care of the pets and build a dream farm. They explore various ancient locations, meet new characters and resolve quests to unlock new territories.

Our company values

  • Passion for games;
  • Creating innovative projects;
  • A policy of open communication;
  • Strong appreciation of your performance;
  • Competence development;
  • Comfort and well-being of our employees.

Requirements

  • Experience in this field 2 years, preferably with farm adventure games (not match 2\3);
  • Understanding of the expedition development pipeline; 
  • Experience in Unity (tilemap);
  • Ability to analyze progression and quest components to develop appropriate locations or maps;
  • Basic knowledge of analytics;
  • Have creative thinking;
  • At least Upper-intermediate level of English. 

Will be a plus

  • Experience working with similar projects;
  • Narrative background;
  • List of projects in the portfolio.

Personal сharacteristics

  • Communication – building levels requires tight communication with game designers, narrative writers, etc.;
  • Curiosity – one cannot build a level of the game without understanding how exactly players will play it.

Main Responsibilities

  • Lead and manage the level design department, ensuring alignment with project goals and deadlines;
  • Oversee and improve the processes for creating maps, including the integration of art assets into the design pipeline;
  • Collaborate with art and design teams to ensure visual consistency and gameplay quality in map creation;
  • Identify bottlenecks in map and art development workflows and implement solutions to improve efficiency;
  • Provide mentorship and guidance to the level design team, fostering professional growth and creative problem-solving;
  • Design, configuration, and creation of game locations\maps and placement of assets in an editor based on Unity in cooperation with a narrative designer;
  • Assessment of map balance, according to game balance and progression;
  • Laying the correct path of movement of the player through the locations;
  • Writing the necessary documentation for level design.

How you will grow professionally with Stepico

  • Different directions – you’ll have the possibility to work with a wide range of genres, narrative settings, and art styles;
  • Influence on the project – you can suggest improvements to a project team’s existing workflows or initiate new practices.

What you will get with Stepico

  • Competitive salaries are regularly reviewed based on professional growth;
  • Flexible working hours and remote working;
  • 18 working days of paid time off;
  • 5 paid sick leaves (without doctors’ notes);
  • Corporate medical insurance;
  • Life event support system (extra paid days off and financial compensation);
  • English classes;
  • Compensation for external conferences/ workshops/ events;
  • Full employment;
  • Fun corporate events.

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    Our team achieves great result by utilizing Unity’s architecture and features to bring together client code with protocol