iOS, Android
We build mobile games that run smoothly across devices and meet App Store and Google Play requirements. Updates, live support, and long-term growth are planned into the production process from the start.


We start by aligning on product goals, technical requirements, and delivery constraints. During pre-production, we define scope, platforms, engine setup, and success criteria for the entire video game development cycle. This phase establishes a clear production plan before active development begins.
Core mechanics and systems are validated through game prototyping and testing. Early playable builds are used to assess gameplay feel, technical assumptions, and feature feasibility. This stage provides a shared reference point before scaling production.
Before moving into full production, we build a stable technical foundation. This includes validating architecture, performance targets, and core systems through a playable demo. The result is a production-ready baseline that can be evaluated internally or presented externally.
We develop a vertical slice that represents the final game experience in a controlled scope. Visual quality, gameplay systems, animation, and performance are brought together to demonstrate how the game will function as a complete product. This stage confirms production direction before content scaling.
During Alpha and Beta, content is expanded while stability and performance are actively tested. Our QA team focuses on quality assurance and bug fixing, platform compliance, and optimization across target devices. Feedback and fixes are handled in parallel with ongoing development.
We prepare the game for release by finalizing builds, handling platform requirements, and supporting submission processes. Release is treated as a coordinated production milestone across all teams, not a last-minute handoff.
After launch, we continue supporting the game with updates, fixes, and refinements. Post-launch work follows the same iterative game development and polishing approach to maintain consistency and long-term stability.
Any platform, any genre and any audience — Stepico’s professionals will follow your creative guidance and deliver a game you’ve been longing for.

iOS, Android
We build mobile games that run smoothly across devices and meet App Store and Google Play requirements. Updates, live support, and long-term growth are planned into the production process from the start.
Windows, macOS
We build PC games with performance and hardware differences in mind. Systems are planned to support patching, scaling, and long-term support on PC platforms.
PlayStation, Xbox, Nintendo Switch
We plan console projects around platform requirements and performance limits early on. That makes certification smoother and releases more predictable.
Smart Contracts, Wallet Integration, On-Chain Logic
We integrate blockchain features directly into gameplay systems. Smart contracts and wallets are implemented with a focus on security, usability, and long-term stability.
C++, Blueprints, Niagara, Gameplay Ability System
We use Unreal Engine to build complex, scalable gameplay systems with strong performance control. Core logic is implemented in C++ and Blueprints, often using the Gameplay Ability System for flexible, reusable mechanics.
C#, DOTS, Addressables
Unity supports our mobile and cross-platform projects where iteration speed matters. Gameplay systems are built in C#, with Addressables and DOTS used to manage performance and scalable content.
Full cycle game development covers the entire production scope, from early planning and prototyping to release and post-launch support. This includes game design, engineering, art production, testing, optimization, and platform submission. The key difference is ownership — one team is responsible for the outcome across the full production timeline, not just individual tasks.
We structure the video game development cycle around clear milestones, shared documentation, and regular checkpoints. Dedicated producers coordinate work across disciplines while keeping communication transparent and predictable. This allows external development to integrate smoothly with internal teams or stakeholders.
Yes, we support full cycle development for mobile, PC, and console games across a wide range of genres. Platform-specific requirements are considered early, including performance targets, input methods, and certification needs. This ensures the project scales without restructuring later in production.
We work with defined milestones, regular builds, and structured reviews to keep progress visible. Clients are involved in decision-making through scheduled syncs and clear reporting. This approach supports collaboration without requiring day-to-day micromanagement.
Yes, post-launch support is part of our production scope when required. We assist with updates, fixes, optimization, and further iteration based on live feedback. This allows the game to remain stable and consistent after release, using the same team and production pipeline.