MINI GAMES FOR OKTA

A set of interactive iPad games created for OKTA’s conference booth, designed to engage attendees and support lead generation — developed in extreme time pressure in responce to a last-minute conference need.
A set of interactive iPad games created for OKTA’s conference booth, designed to engage attendees and support lead generation — developed in extreme time pressure in responce to a last-minute conference need.

Client request

Overview

At the end of December, Stepico was approached by OKTA, a major U.S. cloud solutions provider — together with VIA Sparks, who were preparing for NRF 2026, one of the largest retail conferences in the United States.

We had a sole goal to create interactive iPad18 games for two booth stations. Yet there was a twist: Stepico had to work with very tight timelines, which urged the team to complete the scope within days.

Game Tech Stack

Unity, Photoshop, Firebase, Xcode, Apple Store Connect, TestFlight

3 logistics-themed mini-games

The objective was to transform the retail supply chain into a simple, engaging interactive experience. Each mini game represents a key stage of the product journey — from in-store selection to warehouse packing and final dispatch — designed for fast-paced conference interaction.

Picking

Players collect specific items in the correct order within a limited time. This stage represents the in-store selection process and tests speed and accuracy.

Packing

Players drag, rotate, and place boxes into a container to optimize space. This simulates warehouse packing and logistical efficiency.

Dispatch

Boxes move quickly toward dispatch lines, and players must sort them correctly before time runs out. This final stage reflects shipment and distribution.

other in-game elements design

Stepico’s development approach

PC Games

Development

Built a stable, conference-ready iPad application optimized for landscape interaction and short play sessions.
Handled internal iOS deployment, device testing via emulators, and delivered a reliable build prepared for continuous booth use.

Mobile games

Mechanics

Designed three fast-paced mini games representing key stages of the retail journey: picking, packing, and dispatch.
Each mechanic focused on simplicity, time pressure, and intuitive drag-and-drop interactions to maximize engagement in a booth setting.

Web-based games

Art + UI

Created a cohesive visual system aligned with OKTA’s brand identity, using a blue-driven palette and clean, touch-first layouts.
All screens — from gameplay to sign-up and leaderboard — were designed for clarity, speed, and effortless interaction.

Our challenges

TIGHT DEADLINE

The project required rapid alignment, fast decision-making, and immediate execution to deliver a fully functional, branded experience before the conference.

Speed was critical, but stability and polish could not be compromised.

INSTANT ENGAGEMENT

Conference visitors have limited time and attention.


The experience had to attract instantly, communicate its purpose within seconds, and deliver satisfying gameplay in short, high-impact sessions.

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