TURN-BASED COLLECTIBLE CARD GAME WITH DICE

DAIKOROS

Overview​

Daikoros is a dark fantasy, character-driven game built around magical artifacts, strategic combinations, and high-impact visual moments. Players collect, upgrade, and combine mystical items while engaging in stylized battles and progression systems.

The experience is centered on discovery and power progression — from uncovering rare artifacts to triggering visually rich combat outcomes — all wrapped in a moody, cinematic aesthetic.

Game Tech Stack​

Unity (URP), Spine (2D animation), custom shaders, VFX Graph / particle systems, Timeline (cinematics), DOTween, Addressables

Stepico’s development approach

The client wanted to create a dark fantasy game focused on collectible artifacts, character progression, and satisfying combat moments. A big priority was building a strong, recognizable visual style and making key gameplay moments — like wins, losses, and item interactions — feel clear and impactful. The project also needed high-quality visuals and trailers to support marketing and present the game effectively to players.

This is how Stepico dealt with development and delivery:

Art & Visual Direction

Designed and delivered the complete visual style from characters and artifacts to environments, ensuring a cohesive dark fantasy aesthetic.

Characters & Animation

Created stylized heroes with distinct silhouettes and personalities, supported by high-quality Spine animations for fluid, expressive motion.

UI/UX & Game Presentation

Developed polished UI elements and layouts that reinforce the magical theme while keeping interactions clear and readable.

Marketing Art & Video Production

Produced trailers and promotional visuals showcasing core gameplay, characters, and progression systems — helping communicate the game’s appeal to players.

VFX & Cinematic Moments

Implemented impactful visual effects for combat, item interactions, and key gameplay events, enhancing player feedback and immersion.

Asset Integration & Optimization

Ensured all visual assets were production-ready, optimized, and seamlessly integrated into the game pipeline.

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