Lead Game Designer

About Project

Nile Valley is a mobile farm game in an antique setting with a unique combination of classic farming gameplay and an adventure component.
As the Lead Game Designer, you will be at the forefront of creating mobile Free-to-Play (F2P) games. You will guide a team of designers, collaborate with other departments, and ensure that the game’s vision is realized while maintaining a strong focus on player engagement and monetization strategies.

Our company values

  • Passion for games;
  • Creating innovative projects;
  • A policy of open communication;
  • Strong appreciation of your performance;
  • Competence development;
  • Comfort and well-being of our employees.


  • Proven experience as a Lead Game Designer, preferably in the mobile casual market;
  • Strong portfolio showcasing successful mobile F2P games;
  • Deep understanding of game design principles, mechanics, and live operations;
  • Expertise in designing for F2P economies and monetization strategies;
  • Strong analytical skills to interpret player data and make informed design decisions;
  • Hands-on experience with analytical tools (such as Tableau);
  • Excellent leadership skills with experience managing and mentoring a team;
  • Exceptional communication and interpersonal skills to work effectively with cross-functional teams;
  • Experience with live operations and the lifecycle management of mobile games;
  • Knowledge of user experience (UX) design principles.


  • Lead the Game Design Team, providing mentorship, guidance, and direction;
  • Establish and maintain design standards and ensure consistency across the game;
  • Collaborate with the project manager, producers, and the rest of the team to align game design with overall vision and goals;
  • Review and provide feedback on core gameplay mechanics, systems, and features conceptualized by the design team;
  • Oversee the development and iteration of game design documents, ensuring quality and alignment with the game’s vision;
  • Write and maintain detailed game design documentation, ensuring it is up-to-date and clearly communicates design decisions and processes;
  • Collaborate with the game economy designer to design and balance in-game economies, ensuring a fair and engaging player experience;
  • Analyze data and player feedback to continuously optimize in-game economy and monetization tactics to improve and enhance KPIs;
  • Act as a liaison between the design team and other departments to facilitate communication and resolve issues.

How will you grow professionally with Stepico

  • Work on the company’s own product; 
  • Your best practices and ideas can be implemented in our game;
  • The game is already in Early Access thus you can faster check how your ideas perform for real players. 

What will you get with Stepico

  • Competitive salaries are regularly reviewed based on professional growth;
  • Flexible working hours and remote working;
  • 18 working days of paid time off;
  • 5 paid sick leaves (without doctors’ notes);
  • Corporate medical insurance;
  • Life event support system (extra paid days off and financial compensation);
  • English classes;
  • Compensation for external conferences/ workshops/ events;
  • Full employment;
  • Fun corporate events.

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    Our team achieves great result by utilizing Unity’s architecture and features to bring together client code with protocol