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contact us

3D Environment Artist

Requirements:

  • 3+ years in the game industry, experience work with 3D packages;
  • Strong skills in sculpting, modeling, UV, texture maps baking;
  • Work experience with the environment, props, texturing and rendering;
  • Have great knowledge of nature form and composition understanding;
  • Good understanding of colors and concept art;
  • Have an ability to create hand-painted, stylized and PBR pipeline textures;
  • Understanding the processes and implementation of art into the game engine;
  • Passion for game development;
  • Be a problem-solving oriented, proactive and self-organized person;

Responsibilities:

  • Create realistic 3d environments from all over the world;
  • Texturing locations and bake maps for PBR pipeline;
  • Make baked pre-renders of locations;
  • Close collaboration with art leads and concept artists.

We offer:

  • This is a position in a rapidly growing company with big goals;
  • Strong appreciation of your performance;
  • Competitive salaries regularly reviewed based on professional growth;
  • Flexible working hours and remote working;
  • Long-term employment with annual paid vacation (18 working days) and paid sick leaves;
  • Physical activities: basketball, yoga, massage;
  • English classes;
  • Full employment;
  • A policy of open communication;
  • Benefits package;
  • Friendly and highly professional teams;
  • Fun corporate events.

We guarantee challenging, rewarding, and interesting work.

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    Our team achieves great result by utilizing Unity’s architecture and features to bring together client code with protocol